EXPLORE OUR

Every craft exists for a defined purpose in real waves, refined through field use and quiet iteration.

Some are built for daily transport.
Some are tuned for fast water.
Others test ideas that may or may not behave.

All are designed to move efficiently, work hard,
and feel slightly unhinged in the right hands.

Boards are built for use, not approval.

SURF CRAFT

Interceptors

Doctrine:
Speed-first craft designed to engage fast waves with low drag, immediate acceleration, and precise directional control.

Description:
Interceptors prioritize projection, rail authority, and responsiveness under pressure. Built for pursuit rather than leisure, they reward commitment and favor water already in motion.

GLIDERS

Doctrine:
Trim-focused platforms engineered for efficient flow, sustained glide, and reduced operator fatigue.

Description:
Gliders translate small inputs into smooth forward movement, maintaining speed through clean lines rather than force. Designed for everyday transport, open faces, and long, quiet runs.

ANOMALIES

Doctrine:
Experimental craft exploring unconventional hydrodynamics, asymmetry, and hybrid behavior outside standard design logic.

Description:
Anomalies investigate what happens beyond familiar rules—unexpected speed, altered trim sensation, or directional behavior that feels slightly displaced from input. Outcomes are field-dependent.

CRUISERS

Doctrine:
Stable trim craft optimized for soft-wave operation and continuous, unhurried motion.

Description:
Cruisers emphasize balance, glide stability, and cinematic pacing in weak surf. They extend ride time, simplify wave entry, and maintain composure where performance boards stall.

LOW VISIBILITY

Doctrine:
Compact velocity platforms engineered for immediate engagement, early lift, and reduced perceptual drag in confined terrain.

Description:
Low Visibility craft prioritize wave access, lateral projection, and rapid engagement over dominance or vertical authority. Built for proximity rather than spectacle, they reward timing and positioning, favoring high-line trim and continuous motion in short-period surf. These boards are designed to feel smaller at speed, increasing wave count while reducing resistance underfoot.

HEAVY CRAFT

Doctrine:
Serious-water equipment engineered for early entry, controlled hold, and sustained stability in consequential surf.

Description:
Heavy Craft prioritize paddle efficiency, rail integrity, and calm projection under load. Designed for distance, commitment, and waves that reduce conversation.

NEAR FIELD

Classification: Compact Trim Platforms

Doctrine:

Near Field craft are engineered for sustained glide within confined terrain. They prioritize early engagement, rail-line continuity, and uninterrupted trim over acceleration or pursuit. Designed for short-to-moderate surf with limited space, these platforms maintain calm projection where other boards attempt to generate speed.

Near Field does not chase energy.

It preserves it.

Operational emphasis: proximity.

Primary behavior: continuity.

Escalation: optional.

CRAFT SELECTION PROTOCOL

How to Choose Your Kook Works Vehicle

Selection is determined by wave energy and terrain, not marketing category.
Match the behavior of the water to the correct doctrine.

1. LOW ENERGY / SOFT SURF

Knee to waist high, weak push, fading sections.

Primary Need:


Glide, stability, and sustained trim with minimal effort.

Deploy:

CRUISERS

Soft-wave trim platforms that maintain motion where most boards stall.

Alternate:

GLIDERS

If the face has shape but limited power.

Operational Feeling:


Unhurried. Continuous. Quietly efficient.

2. COMPACT / SHORT-PERIOD SURF

Waist to chest high, punchy peaks, confined sections, limited room to operate.

Primary Need:
Early engagement, high wave count, and lateral projection in tight terrain.

Deploy:

LOW VISIBILITY


Compact velocity platforms engineered for proximity and reduced perceptual drag.

Alternate:

NEAR FIELD


If speed escalation is unnecessary and sustained trim is preferred.

Operational Feeling:


Quick entry. Close quarters. Speed that builds quietly.

3. CLEAN BUT CONFINED SURF

Waist to chest high, defined faces, limited runway, sections connect but do not stretch.

Primary Need:
Stable rail-line trim and uninterrupted glide without acceleration bias.

Deploy:

NEAR FIELD


Compact trim platforms engineered for continuity over escalation.

Alternate:

GLIDERS


If the face begins to open and extend.

Operational Feeling:


Settled. Linear. Persistent.

4. MODERATE CLEAN SURF

Waist to head high, defined faces, consistent peel, increasing runway.

Primary Need:
Effortless speed, long lines, and reduced fatigue across multiple waves.

Deploy:

GLIDERS


Everyday transport craft built for flow and distance.

Alternate:

INTERCEPTORS


If speed and directional precision become the priority.

Operational Feeling:


Smooth projection. Minimal strain. Extended ride time.

5. FAST / PUNCHY CONDITIONS

Chest to overhead, steep takeoffs, running sections.

Primary Need:
Immediate acceleration, rail authority, and controlled direction at speed.

Deploy:

INTERCEPTORS


Low-drag pursuit craft designed for waves already in motion.

Alternate:

ANOMALIES


When standard logic feels too predictable.

Operational Feeling:


Reactive. Committed. Controlled volatility.

6. SERIOUS WATER

Overhead+, long paddles, consequence for hesitation.

Primary Need:
Early entry, hold under pressure, and calm projection through distance.

Deploy:

HEAVY CRAFT


Step-ups and guns engineered for commitment and control.

Operational Feeling:


Quiet focus. Measured speed. Reduced conversation.

7. UNKNOWN CONDITIONS / EXPERIMENTAL MOOD

Inconsistent swell, curiosity high, expectations low.

Primary Need:
Exploration rather than certainty.

Deploy:

ANOMALIES


Hydrodynamic experiments that may behave unexpectedly.

Operational Feeling:


Unfamiliar trim. New lines. Occasional revelation.

SIMPLE FIELD RULE

Soft wave → Cruiser


Compact beach break → Low Visibility


Clean but tight → Near Field


Clean runner → Glider


Fast face → Interceptor


Heavy water → Heavy Craft


Seeking new lines → Anomaly

No overthinking required.

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